Skip to main content

Wood Elves

Elves, bleh!

Max Units12
Complexity★★★
Rout Threshold6
Play StyleAgile and Fragile

Special Rules​

Elf​

Elves can Jump Across to a maximum distance of 6", instead of the usual 3".

Heroes​

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCapSkill Ups
Commander10121216561100Leader951[Link]
Mage1013-18671100Arcane Magic701[Link]
Honour Guard1012131667110075-[Link]
Ranger10131218671100Vanguard75-[Link]

Henchmen​

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCap
Citizen1013131868110045-
Scout10131318681100Mark Target602
Woodland Creature1114-188161100Follower,
Animal
153
Treant612-91682344Fear,
Lumbering,
Large,
No Equipment
1751

Skills​

Leader​

Inherent

Allied, non-animal units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.

Arcane Magic​

Spellcasting

This unit is capable of casting Arcane Magic. See the relevant spell list for a list of learnable spells. As an Arcane Caster, this unit has an innate 'Basic' spell that is always castable and is in addition to other spells learnt. It also only has a single weapon slot which must be a melee weapon and is unable to use armour or a shield.

Vanguard​

Agility

This unit may never pick up Treasure tokens. After unit deployment, but before any player takes their first turn, this unit may perform a Move. If multiple players have units with this skill, resolve it in turn order.

Mark Target​

Inherent

Ability: Once per Cast Phase, this unit may instead Mark an enemy unit within 10" (and within line-of-sight) until the start of the next turn. A unit that is Marked can be targeted by Ranged Attacks even when the unit is Engaged, but cannot be Protected from such Ranged Attacks. If this ability is used, this unit may not make a Ranged Attack this turn. This ability can be used while Engaged.

Follower​

Inherent

This unit does not count for the purposes of a warband's max units.

Animal​

Inherent

This unit cannot Promote, use ladders (except by making a full Climb Check), pick up Treasure, benefit from the 'Leader' skill or use equipment (but is not penalised for fighting Unarmed).

Fear​

Morale

This unit causes Fear.

Lumbering​

Inherent

This unit may not have its Move reduced below its base Move. When Engaging, this unit has a bonus +3" to its Move speed (which can be reduced).

Large​

Inherent

This unit may not be purchased at warband creation. It counts as two units for the purpose of Rout Checks. It cannot pick up Treasure. This unit is immune to the Blight.

No Equipment​

Inherent

This unit may not have any equipment, but does not suffer the penalties for fighting Unarmed.

Equipment​

Wood Elf Equipment​

Wood Elf equipment for the unit types: Commander, Mage, Honour Guard, Ranger, Citizen, Scout

Melee WeaponMelInjPrcSpecial RulesCostSlots
Dagger00021
Spear / Staff200Cannot be dual-wielded, but may be used with a shield.51
Sword00351
Glaive / Great Sword433102
Shield000+4 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcSpecial RulesCostSlots
Short Bow20"00Light51
Bow25"00101
Long Bow30"00151
Elvish Bow35"00201
ArmourDefCost
Light Armour110

Ranged Weapon Effects​

Light​

This weapon may be used with a Shield.

Life Magic​

NameDifficultyDescription
Invisibility12Ongoing. Choose one ally within 5" (including themselves). This unit is treated as no longer existing for the purposes of targeting or blocking Movement, line-of-sight or picking up Treasure. If it is Engaged, it is no longer Engaged and moves 1". If this unit Engages, casts a Spell, or makes a Ranged attack, the spell ends.
Control Earth8+Ongoing. Declare a point within 10". Place a solid platform measuring 2" by 2" by 3" at that point (in any orientation). The terrain must fit within the space. If this is cast on a unit, move that unit directly up to the top of the platform. They must make an immediate Agility Check, falling off of the platform on a fail. The difficulty of the Cast Check increases by 2 for every unit (enemy or ally) that would be moved onto the platform when it is created. When the spell ends, the platform slowly recedes and units are placed directly down on the ground unharmed.
Root11Ongoing. Choose one unit within 20". That unit cannot Engage or Move.
Earthquake11All units within 5" must pass an Agility Check or make a Mishap Roll.
Magic Arrow12Basic. Cast Attack. Target one unit you can see within 30" and perform a Cast Attack.

Skill Table​

UnitsMelRgdDefAgiMrlSkills
CommanderXXXXX[Link]
MageXX[Link]
Honour GuardXXXX[Link]
RangerXX[Link]
CitizenXXX[Link]
ScoutXXX[Link]